Category: BDD

Test isolation: Dependency Injection vs stubbing constructors

To fully isolate the tested unit, we must be able to stub its dependencies. In many programming languages, stubbing hard-coded constructors is impossible. The Dependency Injection pattern is the go-to solution for this problem – it allows us to extract dependencies into parameters provided from the outside of the tested unit, which in turn allows us to substitute them with stubs.

In some languages, though, due to their dynamic nature, stubbing hard-coded constructors IS possible (e.g. in JavaScript and Ruby). Is there still a reason to use Dependency Injection in such languages? Or is it just an unnecessary complication?

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The single and correct level of abstraction at the specification by example level – 5 rules to write good examples

In one of my previous posts, I wrote about the single and right level of abstraction. In that article, I focused on the code and unit tests level. However, the single and the right level of abstraction principle applies also at a much higher level – at the level of specification by example. The driving force behind it is different than in the case of unit tests though, so it’s worth a separate discussion.

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The most important thing about test coverage is consistency

If we can’t, for some reason, have 100% test coverage, which parts of the system should we cover and to what degree?

What will give us more value:

  • to cover only main positive scenarios, but for all features
  • to cover only a few most important features, but in 100%
  • to strive for as high coverage in as many features as possible, deciding what to cover with tests on a case-by-case basis

Many teams new to TDD or working on legacy projects struggle to achieve full test coverage for all features, so questions like this are not uncommon.

Let me share my opinion on this topic.

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Only 1 expectation per spec – an empty dogma or not?

An old TDD dogma says that there should be only a single expectation per spec 1.

I agree that this is a good rule of thumb, but as with all such extreme advices, you shouldn’t follow it blindly. To better understand why the single expectation heuristic is useful, let’s focus on the impact it has on the two core aspects of BDD-style specs: acting as living documentation and guiding the design of the system.

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The 3 kinds of tests you must understand to do effective TDD

The tests are a mess!

There is a plethora of different kinds of automated tests. If we check out the Wikipedia entry on Software Testing we can find many specialized types of tests: sanity, smoke, usability, security, conformance and so on.

Similarly, the so called “test pyramid” model, popularized by Mike Cohn in his Succeeding with Agile book, also has several variants, with a different number and differently named layers:

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Should we reuse constants between code and specs?

An interesting question arose during one of code reviews in our team: if there’s a constant 1 in the production code, should it be reused in the spec or should we use a literal value?

The one side of the argument was that using the literal value is a duplication. When this value changes, we have to update it both in the code and specs – therefore the constant should be reused.

The other side of argument was that the specs should work as a “double verification” mechanism, and thus avoid code reuse – otherwise, they will give false positives when the value of a constant is wrong.

Both arguments seem legitimate. Which approach should we choose, then?

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